Rolling above or below for mass combat when the core game is roll above?

Warfighter is a card game for 1 to 6 players. You play cooperatively with your friends against the system to complete World War II squad-level combat missions. The core game and 4 expansions provides you with all the cards you need to play as, or against, the Americans, British, or Germans in post D-Day Europe. Playing the Game. While playing the Pathfinder RPG, the Game Master describes the events that occur in the game world, and the players take turns describing what their characters do in response to those events.Unlike storytelling, however, the actions of the players and the characters controlled by the Game Master (frequently called non-player characters, or NPCs) are not certain. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Quick Draw (Combat) You can draw weapons faster than most. Prerequisite: Base attack bonus +1. Benefit: You can draw a weapon as a free action instead of as a move action. Monsters have lots of hit points, do lots of damage, but their Armour Class has been kept within a restricted range and rarely goes above AC 20. This is all part of the new (5th) edition rules which have simplified the game mechanic to avoid the mathematical nightmare of having to calculate all the modifiers from over-buffed characters. A unit that has its morale drop below 0.50 is flagged as disorganized, which is indicated by a small flame next to its morale bar on the map and interface. A disorganized army is unable to start moving until its morale has recovered above 0.50. Newly trained regiments at low land unit maintenance will often fall below this threshold. Combat is the most complex part of the game, and the easiest place for a session to bog down. Anything that helps speed up combat means everyone gets more done and has more opportunities for fun. The simplest way of handling this is to record each PC and monster name on a card; when combat starts, write each creature’s initiative score on its ... Throughout a game of ... Core Stats and Combat. So, now you understand the stats and proficiency, which ones are important for combat? ... but where the odds are slightly tweaked to give you an higher chance of getting a slightly above average character. When you roll 3 dice, the average score is 10. When you roll 4 and discard the lowest it is ... If this fails, then we roll the regular drop table. The loot on the regular drop table is dependent on the total combat level of creatures you've killed in the tunnels and how many brothers you've killed. The maximum number for combined total combat level of creatures killed is 1,000. Pathfinder - Core Rulebook. Light Feather. Download Download PDF. Full PDF Package Download Full PDF Package. This Paper. A short summary of this paper. 21 Full PDFs related to this paper. Read Paper. Pathfinder - Core Rulebook. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules). Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

2021.11.28 11:31 VertigoRPGAuthor Rolling above or below for mass combat when the core game is roll above?

I'm working on a mass combat expansion for my game and I had an idea. The core game runs off of D10 dice pools where every 8+ rolled is considered a success, with multiple successes improving the outcome such as extra damage. For mass combat I was thinking of taking the number of dice in a character's dice pool and reducing it to a single die where the hit threshold for success is 11 - the size of the dice pool. Rolling higher than the required number would act like getting multiple successes in the core game. This would allow multiple units to be rolled at once without a huge amount of dice. A squad of 5 would roll 5 dice to attack, assuming they all had the same hit threshold and weapon, otherwise they'd roll split by skill and weapon. I think this system will work nicely however my question is: is it better to keep the system as a roll above or do I make mass combat at a roll below system and make the target number to roll below, the number of dice in their pool.
So a dice pool of 4 would be a 7+ for roll above with 8,9,10 being extra degrees of success or a 4- with 2,3,4 for extra successes for roll below.
Roll above feels more natural to me, especially when the core game is roll above but roll below removes the requirement for any math.
What do people think?
If anyone wants to check out the core game for more in depth rules it's free here: https://vertigorpg.itch.io/vertigo I'm getting close to starting playtests for mass combat, so a barebones pdf of it should be going up soon depending on how the first test goes.
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2021.11.28 11:31 Mjzielin I (32m) am losing my relationship with my (29m) brother.

Over the past year my brother has seemingly been ducking me for no apparent reason. I live closer to our elderly parents and take care of them and he lives 2 hours away in a cabin where he can hunt and piss in his front yard. I respect the lifestyle and not wanting to be so close to family but that means I then have to plan things to hang out.
He never makes plans with me. I always make the plans to go see him. The last 3 times we agreed to hang at his place he's called the day before and cancelled. The third time was particularly bad as he cancelled and called me later to tell me he was actually gonna have people over and that I should come back over after an hour of driving home. Hell, I bought him a ticket to a concert JUST to see him and he couldn't be bothered to show up.
I also moved this year. We have always helped each other move and he bailed on that to go to a funeral of a friend of a friend because it would "mean a lot."
It sucks, and yet I give him the benefit of the doubt cause he's not a communicator and talking through this stuff infuriates him cause as he puts it, "you don't understand." Clearly I don't. We just had a family trip to see cousins for Thanksgiving and he ducked me there for one of our cousins. I set up video games for the kids to play so we can hang and all they did was laugh at hunting stories and I couldn't get a word in edgewise. I felt deflated after that as I'm also losing touch with my cousin as well because my relationship with them can't be based on babysitting his kids.
So why bother with these people? Well it hasn't always been this way. These guys were my best friends 2 years ago, particularly my brother. I can make peace with it, but It hurts to lose. My father also lost touch with his brother in a similar fashion. I never wanted it to happen to me and my brother, but I can't be the only one trying to foster a relationship.
TL;DR
I have plenty of friends and my own adventures, but my brother seemingly doesn't want to be a part of them and he doesn't want me to be a part of his. He hasn't said as much, but his actions this past year are saying that he doesn't want to be around me.
Have you ever repaired a similar situation? Should I keep trying?
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Would you ride DK with hopes of a bounce back game or start either of the receivers mentioned above?
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